1. Value & What a Business Does
The basics
- Business: an organization that produces or distributes goods or services.
- Primary goal: to earn a profit by selling goods or services customers value.
- Customer vs. consumer: the customer pays for the product; the consumer uses it. Sometimes the same person, sometimes not (a parent buys a toy = customer; the child uses it = consumer).
Value creation, value capture & consumer surplus
- Value creation: making a product customers actually want — the benefit you create for them.
- Value capture: the part of that value the business keeps = selling price − cost to produce.
- Consumer surplus: the part the customer keeps = what they'd have paid (their value) − the price they actually paid.
How to calculate it (this will be on the test):
A product costs $50 to make, sells for $70, and a customer would pay up to $90.
Value capture = price − cost = $70 − $50 = $20 (what the business keeps)
Consumer surplus = value − price = $90 − $70 = $20 (what the customer keeps)
Total value created = value − cost = $90 − $50 = $40 (capture + surplus)
Problem-solution fit
- Problem-solution fit: when your product genuinely solves a real customer problem, need, or want.
- Most important ingredient: deeply understanding your customer's needs.
- Why target specific customers: a business has limited resources and can't satisfy everyone — so it focuses.
2. Markets & Competitive Advantage
- Market: where buyers and sellers interact to exchange goods/services and settle on a price.
- Market price: the price buyers and sellers agree on (where supply meets demand). Buyers want it low and sellers want it high — that's why they have opposing goals.
- Competitive advantage: whatever lets a business outperform its rivals (lower costs, better quality, a strong brand, or a unique product).
- Differentiation / differentiated product: making your product meaningfully different (features, quality, brand, experience). It gives pricing power and lets you avoid competing on price alone.
- Lower price vs. differentiate: cutting prices starts a price war that shrinks profits; differentiating lets you charge more and build loyalty.
- Barrier to entry: something that makes it hard for new competitors to enter — high startup costs, patents, strong brands, regulations.
- Monopoly: a market with one dominant seller and high barriers to entry.
- Highly competitive market: many sellers offering similar products, buyers focused on price, and low profit margins.
3. PESTEL: Outside Forces
PESTEL is a checklist of external forces a business can't control. Businesses use it to spot opportunities and risks before entering a market. Know how to match an example to the right factor — that's the most common way it's tested.
| Factor | What it covers | Examples |
| Political | Government & policy | Taxes, subsidies, trade policy, political stability |
| Economic | The economy | Inflation, unemployment, recessions/downturns, interest rates |
| Social | People & culture | Demographics, values, lifestyles, trends |
| Technological | Technology | Internet access, automation, new tools & platforms |
| Environmental | The natural world | Climate/weather, resources, sustainability |
| Legal | Laws & regulations | Employment law, consumer protection, safety, intellectual property |
Watch for: subsidies (a government payment that lowers costs) are a political factor that can boost viability; an economic downturn usually raises unemployment.
4. Entrepreneurship & New Ideas
- Entrepreneur: someone who starts and runs a business, taking on risk to pursue an opportunity.
- Why new products are risky: you spend money, time, and resources with no guarantee of enough revenue to cover costs.
Ways entrepreneurs generate & test ideas
- Observation: watching customers to spot unmet needs.
- Interviews: deep, one-on-one insight into a problem.
- Surveys: broad data from many people to find patterns.
- Experimentation: trying things out to learn and drive innovation.
From idea to tested product
- Design thinking: a customer-centered process; the first step is understanding the customer and defining the real problem — before jumping to solutions.
- Prototype: an early, rough version built to test an idea and get feedback cheaply.
- Minimum viable product (MVP): the simplest version that still delivers the core value, released to real users to test whether the idea works.
- Validation: gathering real customer evidence that a need exists before investing fully. This is the #1 way to reduce the risk of failure.
5. Case Studies (Part II): How to Attack Them
Case-study questions give a short business scenario and ask you to apply Unit 1 ideas. The business is just an example — the concept is what's tested. Use three steps: read the scenario, spot the concept, apply it. Common ones:
- “Validate demand before launching” → run a small pilot / survey / MVP first.
- “Deter new competitors” → build barriers to entry (strong brand, loyalty, differentiation).
- “An outside force that constrains the business” → a PESTEL factor (often legal/regulatory or environmental).
- “A simple first version to test the idea” → a minimum viable product (MVP).
- “What gives this business its edge?” → its competitive advantage (often differentiation).
Key Terms to Know
| Term | Meaning |
| Value creation | Making a product customers value |
| Value capture | Price − cost (what the business keeps) |
| Consumer surplus | Value − price (what the customer keeps) |
| Problem-solution fit | A product that solves a real customer need |
| Market price | The price buyers and sellers agree on |
| Competitive advantage | What lets a business beat its rivals |
| Differentiation | Making a product meaningfully different |
| Barrier to entry | What makes it hard for new competitors to enter |
| Monopoly | One dominant seller, high barriers to entry |
| PESTEL | Political, Economic, Social, Technological, Environmental, Legal |
| Entrepreneur | Person who starts a business and takes on risk |
| Prototype | Rough early version built to test & get feedback |
| MVP | Simplest version that delivers core value, to test with users |
| Validation | Real evidence a need exists, gathered before investing fully |
Check Yourself
New practice questions (not from any test). Try each, then reveal the answer.
1. A backpack costs $30 to make, sells for $55, and a customer would have paid up to $75. What is the value capture and consumer surplus?
Show answer
Value capture = $55 − $30 = $25. Consumer surplus = $75 − $55 = $20.
2. A parent buys a video game for their teenager. Who is the customer and who is the consumer?
Show answer
Customer = the parent (they pay). Consumer = the teenager (they use it).
3. Label each as a PESTEL factor: (a) a new data-privacy law (b) rising inflation (c) a viral social-media trend (d) a severe drought.
Show answer
(a) Legal (b) Economic (c) Social (d) Environmental.
4. Which is a barrier to entry? (a) many similar competitors (b) a patent protecting your product (c) low customer loyalty
Show answer
(b) a patent — it legally blocks competitors, making entry hard.
5. An entrepreneur isn't sure people want their app idea. What's the best first move to reduce the risk of failure?
Show answer
Validate demand first — test the core idea with real users (a survey, interviews, or a small MVP/pilot) before building the full product.
6. A company can cut prices or improve quality and brand. Give one reason differentiation may beat a price cut.
Show answer
Differentiation lets you charge more, build loyalty, and avoid a price war that shrinks everyone's profits.
7. What's the difference between value creation and value capture?
Show answer
Value creation is making something customers value; value capture is the profit the business keeps from it (price − cost).
8. Why do buyers and sellers in a market have opposing goals?
Show answer
Buyers want the lowest possible price; sellers want the highest — the market price settles in between.